Lines Matching refs:thread
31 #include <thread>
680 // The gpu thread gets priority over the recording threads. If the gpu thread is first,
1079 // Case 8: This checks that GrContext::abandonContext works as expected wrt the thread
1125 // the thread safe cache. This simulates the case where we have one DDL that has finished
1170 // expected wrt the thread safe cache. It, in particular, tests out the MRU behavior
1205 // This should clear out everything but the textures locked in the thread-safe cache
1247 // expected wrt the thread safe cache. In particular, that when 'scratchResourcesOnly'
1414 // Drop all the accumulated resources from the thread-safe cache
1421 // Case 15: Test out posting invalidation messages that involve the thread safe cache