Lines Matching defs:quads
61 auto quads = new GrQuadSetEntry[requestedTotNumQuads];
64 quads[i].fRect = SkRect::MakeWH(100.5f, 100.5f); // prevent the int non-AA optimization
65 quads[i].fColor = SK_PMColor4fWHITE;
66 quads[i].fLocalMatrix = SkMatrix::I();
67 quads[i].fAAFlags = perQuadAA(i);
74 SkMatrix::I(), quads, requestedTotNumQuads);
93 delete[] quads;
216 // This is the simple case where there is no AA at all. We expect 2 non-AA clumps of quads.
229 // the per-quad AA is still none, all the quads should be downgraded to non-AA.
255 // In this case we have a run of MaxNumAAQuads non-AA quads and then AA quads. This
256 // exercises the case where we have a clump of quads that can't be upgraded to AA bc of
257 // its size. We expect one clump of non-AA quads followed by one clump of AA quads.