Lines Matching defs:quad
144 DrawQuad quad;
146 quad.fDevice = GrQuad::MakeFromRect(set[i].fDstRect, SkMatrix::I());
147 quad.fLocal = GrQuad(set[i].fSrcRect);
148 quad.fEdgeFlags = set[i].fAAFlags;
160 &quad,
188 // In either of these two cases, TextureOp creates one op per quad instead. Since
229 // the per-quad AA is still none, all the quads should be downgraded to non-AA.
241 // This case has an overall AA of kCoverage but the per-quad AA alternates.
287 // get chained together so the quad count can exceed the AA maximum.
300 // method had no way to break up the set of texture ops at the AA quad limit.