Lines Matching refs:lower
70 float lower = std::max(0.f, srcComponent - error);
73 lower = linear_to_srgb(lower / 255.f);
76 lower = srgb_to_linear(lower / 255.f);
79 lower *= alpha;
81 SkASSERT(lower >= 0.f && lower <= 255.f);
84 if (dstComponent < SkScalarFloorToInt(lower) ||
88 uint8_t expectedComponent = SkScalarRoundToInt((lower + upper) * 0.5f);
116 // We allow more error on GPUs with lower precision shader variables.