Lines Matching refs:beziers
116 SK_STDMETHODIMP_(void) SkDWriteGeometrySink::AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) {
117 for (const D2D1_BEZIER_SEGMENT *end = &beziers[beziersCount]; beziers < end; ++beziers) {
118 if (this->currentIsNot(beziers->point1) ||
119 this->currentIsNot(beziers->point2) ||
120 this->currentIsNot(beziers->point3))
123 { beziers->point1.x, beziers->point1.y },
124 { beziers->point2.x, beziers->point2.y },
125 { beziers->point3.x, beziers->point3.y }, };
126 this->goingTo(beziers->point3);
130 beziers->point3.x, beziers->point3.y);
132 fPath->cubicTo(beziers->point1.x, beziers->point1.y,
133 beziers->point2.x, beziers->point2.y,
134 beziers->point3.x, beziers->point3.y);