Lines Matching defs:cubic
97 static bool check_quadratic(const Cubic& cubic, Point& quadraticP1) {
98 float dx10 = cubic[1].x - cubic[0].x;
99 float dx23 = cubic[2].x - cubic[3].x;
100 float midX = cubic[0].x + dx10 * 3 / 2;
101 //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2)
103 if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) {
106 float dy10 = cubic[1].y - cubic[0].y;
107 float dy23 = cubic[2].y - cubic[3].y;
108 float midY = cubic[0].y + dy10 * 3 / 2;
109 if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) {
122 Cubic cubic = { { fCurrent.x, fCurrent.y },
128 if (check_quadratic(cubic, quadraticP1)) {