Lines Matching refs:SkTDArray
59 const SkTDArray<SkPoint>& umbraPolygon, bool lastEdge, bool doClip);
61 const SkTDArray<SkPoint>& umbraPolygon, int* currUmbraIndex);
62 int getClosestUmbraIndex(const SkPoint& point, const SkTDArray<SkPoint>& umbraPolygon);
66 void stitchConcaveRings(const SkTDArray<SkPoint>& umbraPolygon,
67 SkTDArray<int>* umbraIndices,
68 const SkTDArray<SkPoint>& penumbraPolygon,
69 SkTDArray<int>* penumbraIndices);
93 SkTDArray<SkPoint> fPointBuffer;
95 SkTDArray<SkPoint> fPositions;
96 SkTDArray<SkColor> fColors;
97 SkTDArray<uint16_t> fIndices;
99 SkTDArray<SkPoint> fPathPolygon;
100 SkTDArray<SkPoint> fClipPolygon;
101 SkTDArray<SkVector> fClipVectors;
272 SkTDArray<SkPoint> insetPolygon;
292 const SkTDArray<SkPoint>& umbraPolygon = (inset > SK_ScalarNearlyZero) ? insetPolygon
400 SkColor umbraColor, const SkTDArray<SkPoint>& umbraPolygon,
492 const SkTDArray<SkPoint>& umbraPolygon,
524 const SkTDArray<SkPoint>& umbraPolygon) {
559 SkTDArray<SkPoint> umbraPolygon;
560 SkTDArray<int> umbraIndices;
569 SkTDArray<SkPoint> penumbraPolygon;
570 SkTDArray<int> penumbraIndices;
589 void SkBaseShadowTessellator::stitchConcaveRings(const SkTDArray<SkPoint>& umbraPolygon,
590 SkTDArray<int>* umbraIndices,
591 const SkTDArray<SkPoint>& penumbraPolygon,
592 SkTDArray<int>* penumbraIndices) {