Lines Matching defs:point
62 int getClosestUmbraIndex(const SkPoint& point, const SkTDArray<SkPoint>& umbraPolygon);
205 // skip collinear point
224 // remove coincident point
236 // remove collinear point
306 // polygon should be sanitized by this point, so this is unrecoverable
359 // no arc added, fix up by setting first penumbra point position to last one
402 // add next umbra point
445 // add next penumbra point and quad
478 // if umbra point is inside the clip polygon
508 // if we've wrapped around, don't add a new point
539 // iterate until we find a point that increases the distance
730 // clamps the point to the nearest 16th of a pixel
742 // skip coincident point
751 // remove collinear point
753 // it's possible that the previous point is coincident with the new one now
1085 // point at t = 1/2
1095 // point at t = 1/2
1105 // point at t = 5/16
1111 // point at t = 11/16
1139 void SkSpotShadowTessellator::addToClip(const SkPoint& point) {
1140 if (fClipPolygon.isEmpty() || !duplicate_pt(point, fClipPolygon[fClipPolygon.count() - 1])) {
1141 fClipPolygon.push_back(point);