Lines Matching defs:normal
130 SkVector normal;
132 normal.fX = p0.fY - p1.fY;
133 normal.fY = p1.fX - p0.fX;
134 normal *= dir;
135 if (!normal.normalize()) {
138 *newNormal = normal;
337 SkVector normal;
338 if (!compute_normal(fPrevPoint, fPathPolygon[i], fDirection, &normal)) {
341 normal *= outset;
342 this->addArc(normal, outset, true);
343 this->addEdge(fPathPolygon[i], normal, umbraColor, umbraPolygon,