Lines Matching defs:appendTriangle
83 void appendTriangle(uint16_t index0, uint16_t index1, uint16_t index2);
352 this->appendTriangle(fFirstVertexIndex, fPositions.count() - 1,
355 this->appendTriangle(fFirstVertexIndex, fPositions.count() - 1,
418 this->appendTriangle(0, fPrevUmbraIndex, currUmbraIndex);
430 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, currUmbraIndex + 1);
433 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex + 1,
438 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, fPrevUmbraIndex + 1);
451 this->appendTriangle(fPrevUmbraIndex, prevPenumbraIndex, currUmbraIndex);
453 this->appendTriangle(prevPenumbraIndex, fPositions.count() - 1, currUmbraIndex);
677 this->appendTriangle(prevPenumbraIndex, currPenumbraIndex, fPrevUmbraIndex);
694 this->appendTriangle(fPrevUmbraIndex, prevPenumbraIndex, currUmbraIndex);
855 this->appendTriangle(fPrevUmbraIndex, fPositions.count() - 1, fPositions.count() - 2);
862 this->appendTriangle(fPrevUmbraIndex, fPositions.count() - 1, fPositions.count() - 2);
869 void SkBaseShadowTessellator::appendTriangle(uint16_t index0, uint16_t index1, uint16_t index2) {