Lines Matching refs:fIndex
240 uint16_t fIndex;
246 fIndex = start;
253 if (this->fEnd == that->fIndex) {
525 uint16_t fIndex; // index in unsorted polygon
1088 newVertex.fIndex = i;
1109 if (!sweepLine.insert(v.fPosition, polygon[v.fPrevIndex], v.fIndex, v.fPrevIndex)) {
1112 if (!sweepLine.insert(v.fPosition, polygon[v.fNextIndex], v.fIndex, v.fNextIndex)) {
1117 if (!sweepLine.remove(polygon[v.fPrevIndex], v.fPosition, v.fPrevIndex, v.fIndex)) {
1120 if (!sweepLine.remove(polygon[v.fNextIndex], v.fPosition, v.fNextIndex, v.fIndex)) {
1127 v.fPrevIndex, v.fIndex, v.fNextIndex)) {
1133 v.fNextIndex, v.fIndex, v.fPrevIndex)) {
1346 currEdge->fIndex = prevEdge->fEnd;
1408 *polygonIndices->push() = head->fIndex;
1417 *polygonIndices->push() = currEdge->fIndex;
1449 uint16_t fIndex;
1556 if (reflexVertex->fIndex != ignoreIndex0 &&
1557 reflexVertex->fIndex != ignoreIndex1 &&
1634 triangulationVertices[currIndex].fIndex = currIndex;
1701 p2->fPosition, p0->fIndex, p2->fIndex);
1717 indices[0] = indexMap[p0->fIndex];
1718 indices[1] = indexMap[earVertex->fIndex];
1719 indices[2] = indexMap[p2->fIndex];
1737 *triangleIndices->push() = indexMap[vertex->fIndex];