Lines Matching defs:vertex
203 // Check that winding direction is always the same (otherwise we have a reflex vertex)
471 // compute the number of points needed for a circular join when offsetting a reflex vertex
526 uint16_t fPrevIndex; // indices for previous and next vertex in unsorted polygon
671 uint16_t fIndex0; // indices for previous and next vertex in polygon
1101 // pop each vertex from the queue and generate events depending on
1586 // Check to see if a reflex vertex has become a convex vertex after clipping an ear
1677 // no other vertex lies inside the triangle (an "ear"). If we find one, we clip
1690 // find a convex vertex to clip
1736 TriangulationVertex* vertex = *vertexIter;
1737 *triangleIndices->push() = indexMap[vertex->fIndex];