Lines Matching defs:name
78 * Append the name (key) portion of an object member. Must be called between beginObject() and
79 * endObject(). If you have both the name and value of an object member, you can simply call
82 void appendName(const char* name) {
83 if (!name) {
93 this->write(name, strlen(name));
99 * Adds a new object. A name must be supplied when called between beginObject() and
106 void beginObject(const char* name = nullptr, bool multiline = true) {
107 this->appendName(name);
131 * Adds a new array. A name must be supplied when called between beginObject() and
138 void beginArray(const char* name = nullptr, bool multiline = true) {
139 this->appendName(name);
216 void function(const char* name, type value) { this->appendName(name); this->function(value); }
219 * Functions for adding named values of various types. These add a name field, so must be
236 void appendFloatDigits(const char* name, float value, int digits) {
237 this->appendName(name);
240 void appendDoubleDigits(const char* name, double value, int digits) {
241 this->appendName(name);