Lines Matching refs:fV
31 fV = {0, -SK_Scalar1, 0};39 dst->fV = m * fV;45 SkScalar cx = fU.y * fV.z - fU.z * fV.y;46 SkScalar cy = fU.z * fV.x - fU.x * fV.y;47 SkScalar cz = fU.x * fV.y - fU.y * fV.x;125 // This multiplies fOrientation by the matrix [quilt.fU quilt.fV diff] -- U, V, and diff are