Lines Matching defs:matrix
43 static void unit_to_points_matrix(const SkPoint pts[2], SkMatrix* matrix) {
49 matrix->setSinCos(vec.fY, vec.fX);
50 matrix->preScale(mag, mag);
51 matrix->postTranslate(pts[0].fX, pts[0].fY);
326 * inversePerspectiveMatrix is the inverse perspective matrix.
334 // Perspective matrix should be:
539 // but it returns the inverse of perspective matrix.
560 // Perspective matrix would be:
605 // to transform the points and radii according to the calculated matrix.
677 // info.fPoints to the matrix (updating bbox appropriately). Now
684 // Preserves as much as possible in the final matrix, and only removes
686 // perspectiveInverseOnly matrix and has 3 useful numbers