Lines Matching refs:linear
168 // -1 if linear and further checking is required
180 bool linear;
181 if (fPart->hullIntersects(*opp->fPart, &linear)) {
182 if (!linear) { // check set true if linear
188 } else { // hull is not linear; check set true if intersected at the end points
194 // OPTIMIZE ? If at_most_end_pts_in_common detects that one quad is near linear,
196 // OPTIMIZE Once at_most_end_pts_in_common detects linear, mark span so all future splits are linear
261 // looks like q1 is near-linear