Lines Matching refs:isLinear
149 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const {
194 *isLinear = linear;
198 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const {
199 return hullIntersects(c2.fPts, SkDCubic::kPointCount, isLinear);
202 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const {
203 return hullIntersects(quad.fPts, SkDQuad::kPointCount, isLinear);
206 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const {
208 return hullIntersects(conic.fPts, isLinear);
211 bool SkDCubic::isLinear(int startIndex, int endIndex) const {
213 return ((const SkDQuad *) this)->isLinear(0, 2);
742 bool SkTCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const {
743 return quad.hullIntersects(fCubic, isLinear);
746 bool SkTCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const {
747 return conic.hullIntersects(fCubic, isLinear);