Lines Matching refs:flipped

58                 SkScalar y, bool flipped) {
62 return horizontal(conic, left, right, y, flipped);
66 SkScalar x, bool flipped) {
70 return vertical(conic, top, bottom, x, flipped);
83 bool flipped) {
87 return horizontal(cubic, left, right, y, flipped);
90 int cubicVertical(const SkPoint a[4], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) {
94 return vertical(cubic, top, bottom, x, flipped);
133 bool flipped) {
137 return horizontal(line, left, right, y, flipped);
140 int lineVertical(const SkPoint a[2], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) {
144 return vertical(line, top, bottom, x, flipped);
169 bool flipped) {
173 return horizontal(quad, left, right, y, flipped);
176 int quadVertical(const SkPoint a[3], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) {
180 return vertical(quad, top, bottom, x, flipped);
243 int horizontal(const SkDLine&, double left, double right, double y, bool flipped);
244 int horizontal(const SkDQuad&, double left, double right, double y, bool flipped);
247 int horizontal(const SkDConic&, double left, double right, double y, bool flipped);
248 int horizontal(const SkDCubic&, double left, double right, double y, bool flipped);
280 int vertical(const SkDLine&, double top, double bottom, double x, bool flipped);
281 int vertical(const SkDQuad&, double top, double bottom, double x, bool flipped);
282 int vertical(const SkDConic&, double top, double bottom, double x, bool flipped);
283 int vertical(const SkDCubic&, double top, double bottom, double x, bool flipped);