Lines Matching refs:top
254 int verticalIntersect(double axisIntercept, double top, double bottom, bool flipped) {
255 addExactVerticalEndPoints(top, bottom, axisIntercept);
257 addNearVerticalEndPoints(top, bottom, axisIntercept);
264 double lineT = (pt.fY - top) / (bottom - top);
345 void addExactVerticalEndPoints(double top, double bottom, double x) {
347 double lineT = SkDLine::ExactPointV(fQuad[qIndex], top, bottom, x);
356 void addNearVerticalEndPoints(double top, double bottom, double x) {
362 double lineT = SkDLine::NearPointV(fQuad[qIndex], top, bottom, x);
430 int SkIntersections::vertical(const SkDQuad& quad, double top, double bottom, double x,
432 SkDLine line = {{{ x, top }, { x, bottom }}};
434 return q.verticalIntersect(x, top, bottom, flipped);