Lines Matching defs:line
13 Find the interection of a line and quadratic by solving for valid t values.
26 If you add for instance the line equation (y = kx + m) to that, you'll end up
32 and the line as
36 line:
56 Using the results above (when the line tends towards horizontal)
61 If g goes to infinity, we can rewrite the line in terms of x.
84 Thus, if the slope of the line tends towards vertical, we use:
141 solve by rotating line+quad so line is horizontal, then finding the roots
150 A = line[1].fX - line[0].fX (adjacent side of the right triangle)
151 O = line[1].fY - line[0].fY (opposite side of the right triangle)
153 quad[n].fY' = (quad[n].fY - line[0].fY) * A - (quad[n].fX - line[0].fX) * O
425 SkDLine line = {{{ left, y }, { right, y }}};
426 LineQuadraticIntersections q(quad, line, this);
432 SkDLine line = {{{ x, top }, { x, bottom }}};
433 LineQuadraticIntersections q(quad, line, this);
437 int SkIntersections::intersect(const SkDQuad& quad, const SkDLine& line) {
438 LineQuadraticIntersections q(quad, line, this);
443 int SkIntersections::intersectRay(const SkDQuad& quad, const SkDLine& line) {
444 LineQuadraticIntersections q(quad, line, this);