Lines Matching refs:bxLen
46 axLen / ayLen == bxLen / byLen
47 (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
48 byLen * axLen == ayLen * bxLen
49 byLen * axLen - ayLen * bxLen == 0 ( == denom )
101 double bxLen = b[1].fX - b[0].fX;
104 axLen / ayLen == bxLen / byLen
105 (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
106 byLen * axLen == ayLen * bxLen
107 byLen * axLen - ayLen * bxLen == 0 ( == denom )
110 double ayBxLen = ayLen * bxLen;
118 double numerA = ab0y * bxLen - byLen * ab0x;