Lines Matching refs:RESULT
24 #define GR_VK_CALL_RESULT(GPU, RESULT, X) \
26 (RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
27 SkASSERT(VK_SUCCESS == RESULT || VK_ERROR_DEVICE_LOST == RESULT); \
28 if (RESULT != VK_SUCCESS && !GPU->isDeviceLost()) { \
29 SkDebugf("Failed vulkan call. Error: %d," #X "\n", RESULT); \
31 GPU->checkVkResult(RESULT); \
34 #define GR_VK_CALL_RESULT_NOCHECK(GPU, RESULT, X) \
36 (RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
37 GPU->checkVkResult(RESULT); \