Lines Matching refs:reset
431 // unref all the fActiveCommandPools and reset the array. Since this can happen in the middle
479 fMSAALoadPipelines.reset();
485 fRenderPassArray.reset();
490 fExternalRenderPasses.reset();
494 fSamplers.reset();
497 fYcbcrConversions.reset();
508 fActiveCommandPools.reset();
516 fAvailableCommandPools.reset();
525 fDescriptorSetManagers.reset();
535 fAvailableCommandPools.reset();
552 this->reset(pool);
555 this->reset(pool);
559 void GrVkResourceProvider::reset(GrVkCommandPool* pool) {
562 pool->reset(fGpu);