Lines Matching defs:inputs
96 SkSL::Program::Inputs inputs) {
100 if (inputs.fUseFlipRTUniform) {
113 SkSL::Program::Inputs inputs[kGrShaderTypeCount];
115 if (!GrPersistentCacheUtils::UnpackCachedShaders(cached, shaders, inputs, kGrShaderTypeCount)) {
124 inputs[kVertex_GrShaderType]);
131 inputs[kFragment_GrShaderType]);
146 const SkSL::Program::Inputs inputs[],
159 inputs, kGrShaderTypeCount);
228 SkSL::Program::Inputs inputs[kGrShaderTypeCount];
236 if (GrPersistentCacheUtils::UnpackCachedShaders(&reader, cached_sksl, inputs,
250 &inputs[kVertex_GrShaderType]);
258 &inputs[kFragment_GrShaderType]);
279 this->storeShadersInCache(shaders, inputs, isSkSL);