Lines Matching refs:currentCommandBuffer
288 GrVkCommandBuffer* GrVkOpsRenderPass::currentCommandBuffer() {
294 SkASSERT(fGpu->currentCommandBuffer());
295 return fGpu->currentCommandBuffer();
299 fGpu->loadMSAAFromResolve(this->currentCommandBuffer(), *fCurrentRenderPass,
302 fGpu->currentCommandBuffer()->nexSubpass(fGpu, SkToBool(fCurrentSecondaryCommandBuffer));
358 if (!fGpu->currentCommandBuffer()) {
475 this->currentCommandBuffer()->clearAttachments(fGpu, 1, &attachment, 1, &clearRect);
521 this->currentCommandBuffer()->clearAttachments(fGpu, 1, &attachment, 1, &clearRect);
634 GrVkCommandBuffer* currentCB = this->currentCommandBuffer();
675 GrVkPipeline::SetDynamicScissorRectState(fGpu, this->currentCommandBuffer(),
705 this->currentCommandBuffer())) {
715 this->currentCommandBuffer());
732 GrVkCommandBuffer* currCmdBuf = this->currentCommandBuffer();
768 this->currentCommandBuffer()->draw(fGpu, vertexCount, instanceCount, baseVertex, baseInstance);
780 this->currentCommandBuffer()->drawIndexed(fGpu, indexCount, instanceCount,
802 this->currentCommandBuffer()->drawIndirect(
826 this->currentCommandBuffer()->drawIndexedIndirect(
873 this->currentCommandBuffer()->invalidateState();
901 fGpu->currentCommandBuffer()->addResource(image->textureView());
902 fGpu->currentCommandBuffer()->addResource(image->resource());
904 fGpu->currentCommandBuffer()->addGrSurface(sk_ref_sp<const GrSurface>(texture));
908 fGpu->currentCommandBuffer()->drawBlurImage(fGpu, image, fFramebuffer->colorAttachment()->dimensions(),