Lines Matching refs:viewport
148 // Set Dynamic viewport and stencil
149 // We always use one viewport the size of the RT
150 VkViewport viewport;
151 viewport.x = 0.0f;
152 viewport.y = 0.0f;
153 viewport.width = SkIntToScalar(dst->width());
154 viewport.height = SkIntToScalar(dst->height());
155 viewport.minDepth = 0.0f;
156 viewport.maxDepth = 1.0f;
157 commandBuffer->setViewport(gpu, 0, 1, &viewport);