Lines Matching defs:features
148 features2.features = *backendContext.fDeviceFeatures;
153 VkPhysicalDeviceFeatures2 features;
154 memset(&features, 0, sizeof(VkPhysicalDeviceFeatures2));
155 features.pNext = nullptr;
157 features.features.geometryShader = true;
160 features.features.dualSrcBlend = true;
163 features.features.sampleRateShading = true;
175 features, instanceVersion, physDevVersion, extensions,
337 // For the given render target and requested render pass features we need to find a compatible
1380 // up using valid features (checked below). In practice this should all be safe because