Lines Matching defs:draw
185 // At this point we know we could do the draw by uploading the entire bitmap as a texture.
187 // of it for this draw then tile to reduce the amount of upload and cache spill.
257 // Src or dst are empty, or do not intersect the image content so don't draw anything.
264 * to draw will be output to 'outDstRect'. The mapping between src and dst will be cached in
535 // Can draw the image directly (any mask filter on the paint was converted to an FP already)
551 // Must draw the mask filter as a GrStyledShape. For now, this loses the per-edge AA
819 // This is the funnel for all paths that draw tiled bitmaps/images.
896 auto draw = [&](int nextBase) {
929 draw(i + 1);
948 draw(i + 1);
981 draw(i);
983 // Whether or not we submitted a draw in the above if(), this ith entry is in the current
992 draw(count);