Lines Matching defs:shader
119 const auto& shader = args.fGeomProc.cast<GrPathTessellationShader>();
120 args.fVaryingHandler->emitAttributes(shader);
122 // Vertex shader.
132 shader,
137 // Fragment shader.
138 if (!(shader.fAttribs & PatchAttribs::kColor)) {
152 const auto& shader = geomProc.cast<GrPathTessellationShader>();
153 const SkMatrix& m = shader.viewMatrix();
157 if (!(shader.fAttribs & PatchAttribs::kColor)) {
158 const SkPMColor4f& color = shader.color();