Lines Matching refs:stroke
21 // Prepares GPU data for, and then draws a stroke's tessellated geometry.
25 PathStrokeList(const SkPath& path, const SkStrokeRec& stroke, const SkPMColor4f& color)
26 : fPath(path), fStroke(stroke), fColor(color) {}
46 // Issues draw calls for the tessellated stroke. The caller is responsible for creating and
80 // Returns the equivalent stroke width in (pre-viewMatrix) local path space that the
81 // tessellator will use when rendering this stroke. This only differs from the actual stroke
86 if (localStrokeWidth == 0) { // Is the stroke a hairline?
89 // If the stroke is hairline then the tessellator will operate in post-transform
131 // stroke.