Lines Matching refs:float4
28 // Duplicate the matrix in float4.lo and float4.hi so we can map two points at once.
35 SK_ALWAYS_INLINE float4 map2Points(float4 p0p1) const {
39 SK_ALWAYS_INLINE float4 map2Points(const SkPoint pts[2]) const {
40 return this->map2Points(float4::Load(pts));
43 SK_ALWAYS_INLINE float4 map2Points(SkPoint p0, SkPoint p1) const {
44 return this->map2Points(float4(skvx::bit_pun<float2>(p0), skvx::bit_pun<float2>(p1)));
60 float4 fScale;
61 float4 fSkew;
62 float4 fTrans;