Lines Matching refs:path
40 * This path renderer linearizes and decomposes the path into triangles using GrTriangulator,
49 // AA triangulated path case - which doesn't use the GrThreadSafeCache nor the VertexData object).
208 // include the path bounds.
228 SkPath path;
229 fShape.asPath(&path);
230 return path;
272 SkPath path;
273 shape.asPath(&path);
275 return GrTriangulator::PathToTriangles(path, tol, clipBounds, allocator, isLinear);
348 SkPath path = this->getPath();
349 if (path.isEmpty()) {
353 path.transform(fViewMatrix);
358 int vertexCount = GrAATriangulator::PathToAATriangles(path, tol, clipBounds, &allocator);
548 const SkPath& path = GrTest::TestPath(random);
561 GrStyledShape shape(path, style);
579 // Don't use this path renderer with dynamic MSAA. DMSAA tries to not rely on caching.
583 // This path renderer can draw fill styles, and can do screenspace antialiasing via a
586 // around after applying the styling information to the geometry to create a filled path.
594 // don't have a key since the real advantage of this path renderer comes from caching
603 SkPath path;
604 args.fShape->asPath(&path);
605 if (path.countVerbs() > fMaxVerbCount) {