Lines Matching refs:rects
117 // hairline rects. We jam all the vertices to pixel centers to avoid this, but not
288 // equal (in which case innerCoverage is same for all sides of the rects) or if the horizontal
343 // together when we render these rects.
397 // TODO support AA rotated stroke rects by copying around view matrices
810 // equal (in which case innerCoverage is same for all sides of the rects) or
955 const SkRect rects[2]) {
957 SkASSERT(!rects[0].isEmpty() && !rects[1].isEmpty());
959 SkRect devOutside = viewMatrix.mapRect(rects[0]);
960 SkRect devInside = viewMatrix.mapRect(rects[1]);
964 // Clips our draw rects 1 full pixel outside the viewport. This avoids interpolation precision
977 DrawQuad quad{GrQuad::MakeFromRect(rects[0], viewMatrix), GrQuad(rects[0]),