Lines Matching defs:vertex
148 // GrGLSLVertexShaderBuilder, we first floor all the vertex values and then add half a
167 // This Op uses uniform (not vertex) color, so doesn't need to track wide color.
224 SkPoint* vertex = reinterpret_cast<SkPoint*>(verts);
227 init_nonaa_stroke_rect_strip(vertex, fRect, fStrokeWidth);
230 vertex[0].set(fRect.fLeft, fRect.fTop);
231 vertex[1].set(fRect.fRight, fRect.fTop);
232 vertex[2].set(fRect.fRight, fRect.fBottom);
233 vertex[3].set(fRect.fLeft, fRect.fBottom);
234 vertex[4].set(fRect.fLeft, fRect.fTop);
359 // edge, while vertex number of inner edge is 4, the same as miter-stroke.