Lines Matching refs:inset
425 // In the case where we have to inset more for the umbra, our two triangles in the
493 SkScalar inset = umbraInset + args.fInnerRadius;
496 (*verts)->fPos = SkPoint::Make(bounds.fLeft + inset, bounds.fTop + inset);
503 (*verts)->fPos = SkPoint::Make(bounds.fRight - inset, bounds.fTop + inset);
510 (*verts)->fPos = SkPoint::Make(bounds.fLeft + inset, bounds.fBottom - inset);
517 (*verts)->fPos = SkPoint::Make(bounds.fRight - inset, bounds.fBottom - inset);
725 // Map radius and inset. As the matrix is a similarity matrix, this should be isotropic.
754 // We may choose matrix and inset values that cause the factory to fail. We loop until we find