Lines Matching defs:that
4 * Use of this source code is governed by a BSD-style license that can be
114 // we place this at the beginning so that we can skip these indices when rendering as filled
133 // we place this at the end so that we can skip these indices when rendering as stroked
426 // corner get skewed to a diamond rather than a square. To correct for that,
427 // we also skew the vectors we send to the shader that help define the circle.
440 // Setting the components of the diagonal offset to the following value will give us that.
621 ShadowCircularRRectOp* that = t->cast<ShadowCircularRRectOp>();
622 fGeoData.push_back_n(that->fGeoData.count(), that->fGeoData.begin());
623 fVertCount += that->fVertCount;
624 fIndexCount += that->fIndexCount;
754 // We may choose matrix and inset values that cause the factory to fail. We loop until we find