Lines Matching refs:extra
93 DrawQuad extra;
95 int count = GrQuadUtils::ClipToW0(quad, &extra);
109 fQuads.append(extra.fDevice, { paintColor, extra.fEdgeFlags },
110 fHelper.isTrivial() ? nullptr : &extra.fLocal);
166 // multiples. So in that case use bytes to avoid the extra shader (and possibly work around
419 DrawQuad extra;
420 int count = quad->fEdgeFlags != GrQuadAAFlags::kNone ? GrQuadUtils::ClipToW0(quad, &extra)
433 fQuads.append(extra.fDevice, { color, extra.fEdgeFlags },
434 fHelper.isTrivial() ? nullptr : &extra.fLocal);