Lines Matching defs:that
4 * Use of this source code is governed by a BSD-style license that can be
103 // Conservatively keep track of the local coordinates; it may be that the paint doesn't
146 // If there is a constant color after analysis, that means all of the quads should be set
164 // to use ColorType::kNone to optimize out that multiply. However, if there are no color
166 // multiples. So in that case use bytes to avoid the extra shader (and possibly work around
268 // Make sure that if the op thought it was a solid color, the vertex spec does not use
327 auto that = t->cast<FillRectOpImpl>();
330 if (fHelper.aaType() != that->fHelper.aaType()) {
331 if (!CanUpgradeAAOnMerge(fHelper.aaType(), that->fHelper.aaType())) {
338 fQuads.count() + that->fQuads.count())) {
344 if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds(), true)) {
349 SkASSERT(fHelper.isTrivial() == that->fHelper.isTrivial());
354 fColorType = std::max(fColorType, that->fColorType);
358 // so that quads with no aa edges can be batched with quads that have some/all edges aa'ed.
363 fQuads.concat(that->fQuads);