Lines Matching defs:bias
92 uniform float4 bias[2];
101 b = bias[0];
104 b = bias[1];
119 const Vec4 bias[2] = {vc0,
124 "bias", SkMakeSpan(bias),
136 const SkPMColor4f* bias,
162 // With the current hardstop detection threshold of 0.00024, the maximum scale and bias
166 sksl.appendf("uniform float4 bias[%d];", intervalCount);
181 %s s = scale[0]; b = bias[0];
183 %s s = scale[1]; b = bias[1];
188 %s s = scale[2]; b = bias[2];
190 %s s = scale[3]; b = bias[3];
198 %s s = scale[4]; b = bias[4];
200 %s s = scale[5]; b = bias[5];
205 %s s = scale[6]; b = bias[6];
207 %s s = scale[7]; b = bias[7];
239 "bias", SkMakeSpan(bias, intervalCount));
248 const SkPMColor4f* bias,
282 uniform float4 bias[%d];
310 return t * scale[pos] + bias[pos];
314 /* bias: */ intervalCount,
330 "bias", SkMakeSpan(bias, intervalCount));
368 Vec4 bias = c0 - t0 * scale;
371 bias.store(outBiases + intervalCount);
465 // The remaining analytic colorizers use scale*t+bias, and the scale/bias values can become
816 uniform half bias;
826 half t = (angle * 0.1591549430918 + 0.5 + bias) * scale;
833 "bias", shader.getTBias(),