Lines Matching refs:shaderId
65 GrGLuint shaderId;
66 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
67 if (0 == shaderId) {
72 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &source, &sourceLength));
75 GR_GL_CALL(gli, CompileShader(shaderId));
82 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
86 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
92 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
95 GR_GL_CALL(gli, DeleteShader(shaderId));
104 GR_GL_CALL(gli, AttachShader(programId, shaderId));
105 return shaderId;