Lines Matching defs:sksl
272 SkSL::String* sksl[kGrShaderTypeCount] = {
331 sksl[i] = &cached_sksl[i];
359 *sksl[kFragment_GrShaderType],
391 *sksl[kVertex_GrShaderType],
453 if (!this->checkLinkStatus(programID, errorHandler, sksl, glsl)) {
476 glsl[i] = GrShaderUtils::PrettyPrint(*sksl[i]);
501 SkSL::String* sksl[], const SkSL::String glsl[]) {
506 if (sksl) {
507 allShaders.appendf("// Vertex SKSL\n%s\n", sksl[kVertex_GrShaderType]->c_str());
508 allShaders.appendf("// Fragment SKSL\n%s\n", sksl[kFragment_GrShaderType]->c_str());
584 auto compileShader = [&](SkSL::ProgramKind kind, const SkSL::String& sksl, GrGLenum type) {
586 auto program = GrSkSLtoGLSL(glGpu, kind, sksl, settings, &glsl, errorHandler);