Lines Matching defs:shaders
54 TRACE_EVENT0_ALWAYS("skia.shaders", "shader_compile");
160 const SkSL::String shaders[], bool isSkSL,
203 shaders, &inputs, 1, &meta);
234 TRACE_EVENT0("skia.shaders", TRACE_FUNC);
256 // compile shaders and bind attributes / uniforms
284 TRACE_EVENT0_ALWAYS("skia.shaders", "cache_hit");
346 TRACE_EVENT0_ALWAYS("skia.shaders", "cache_miss");
413 // Tessellation shaders are not currently supported by SkSL. So here, we temporarily
450 TRACE_EVENT0_ALWAYS("skia.shaders", "driver_link_program");
464 // We temporarily can't cache tessellation shaders while using back door GLSL.
469 // FIXME: Remove the check for tessellation shaders in the above 'if' once the back door
570 SkSL::String shaders[kGrShaderTypeCount];
572 if (!GrPersistentCacheUtils::UnpackCachedShaders(&reader, shaders, &inputs, 1, &meta)) {
602 shaders[kFragment_GrShaderType],
605 shaders[kVertex_GrShaderType],