Lines Matching defs:width
629 desc->fSize = {backendTex.width(), backendTex.height()};
691 desc->fSize = {backendTex.width(), backendTex.height()};
895 const size_t trimRowBytes = rect.width() * bpp;
921 rect.width(),
948 rect.width());
1012 for (int i = 0; i < numLevels; ++i, levelDims = {std::max(levelDims.width() >> 1, 1),
1025 levels[i] = {pixelStorage.get(), levelDims.width()*bpp, nullptr};
1055 for (int level = 0; level < mipLevelCount; ++level, dims = {std::max(dims.width() >> 1, 1),
1060 const size_t trimRowBytes = dims.width() * bpp;
1071 GL_CALL(TexSubImage2D(target, level, dstRect.x(), dstRect.y(), dims.width(), dims.height(),
1101 numMipLevels = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height())+1;
1104 // TODO: Make sure that the width and height that we pass to OpenGL
1110 dimensions.width(), dimensions.height()));
1125 dimensions.width(),
1136 dimensions = {std::max(1, dimensions.width()/2), std::max(1, dimensions.height()/2)};
1149 dimensions.width(),
1160 dimensions = {std::max(1, dimensions.width()/2), std::max(1, dimensions.height()/2)};
1167 int width, int height) {
1173 format, width, height));
1177 GR_GL_RENDERBUFFER, sampleCount, format, width, height));
1182 GR_GL_RENDERBUFFER, sampleCount, format, width, height));
1260 desc.fSize.width(), desc.fSize.height())) {
1548 return GrBackendTexture(dimensions.width(), dimensions.height(), mipMapped, info,
1580 SkMipmap::ComputeLevelCount(backendTexture.width(), backendTexture.height()) + 1;
1747 dimensions.width(), dimensions.height()));
1756 const int currentWidth = std::max(1, dimensions.width() / twoToTheMipLevel);
1844 fHWWindowRectsState.knownEqualTo(origin, rt->width(), rt->height(), windowState)) {
1862 fHWWindowRectsState.set(origin, rt->width(), rt->height(), windowState);
2181 if (rowWidthInPixels != rect.width()) {
2189 rect.width(),
2195 if (rowWidthInPixels != rect.width()) {
2219 if (rowBytes == SkToSizeT(rect.width()*bytesPerPixel)) {
2220 rowPixelWidth = rect.width();
2403 int r = resolveRect.x() + resolveRect.width();
2644 const int w = texture->width();
3364 int w = srcRect.width();
3374 int dw = dst->width();
3384 int sw = src->width();
3426 srcRect.width(), srcRect.height()));
3429 srcRect.width(), srcRect.height());
3438 srcRect.width(), srcRect.height());
3490 int width = texture->width();
3492 int levelCount = SkMipmap::ComputeLevelCount(width, height) + 1;
3537 width = texture->width();
3542 int progIdx = TextureSizeToMipmapProgramIdx(width, height);
3554 const float invWidth = 1.0f / width;
3557 invWidth, (width - 1) * invWidth, invHeight, (height - 1) * invHeight));
3567 width = std::max(1, width / 2);
3569 this->flushViewport(SkIRect::MakeWH(width, height), height, kTopLeft_GrSurfaceOrigin);
3637 numMipLevels = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1;
3678 return GrBackendTexture(dimensions.width(), dimensions.height(), mipMapped, info,
3693 SkMipmap::ComputeLevelCount(backendTexture.width(), backendTexture.height()) + 1;
3769 if (dimensions.width() > this->caps()->maxRenderTargetSize() ||
3864 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, renderBufferFormat, dimensions.width(),
3868 dimensions.width(), dimensions.height())) {
3880 dimensions.width(), dimensions.height()));
3884 dimensions.width(), dimensions.height())) {
3913 GrBackendRenderTarget beRT = GrBackendRenderTarget(dimensions.width(), dimensions.height(),