Lines Matching defs:error
350 // Clear errors so we don't get confused whether we caused an error.
1109 GrGLenum error = GL_ALLOC_CALL(TexStorage2D(target, numMipLevels, internalFormat,
1111 if (error != GR_GL_NO_ERROR) {
1121 error = GL_ALLOC_CALL(CompressedTexSubImage2D(target,
1131 if (error != GR_GL_NO_ERROR) {
1146 GrGLenum error = GL_ALLOC_CALL(CompressedTexImage2D(target,
1155 if (error != GR_GL_NO_ERROR) {
1169 GrGLenum error;
1172 error = GL_ALLOC_CALL(RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, sampleCount,
1176 error = GL_ALLOC_CALL(RenderbufferStorageMultisampleES2APPLE(
1181 error = GL_ALLOC_CALL(RenderbufferStorageMultisampleES2EXT(
1188 return error == GR_GL_NO_ERROR;
1637 GrGLenum error = GL_ALLOC_CALL(RenderbufferStorage(
1639 if (error == GR_GL_NO_ERROR) {
1746 GrGLenum error = GL_ALLOC_CALL(TexStorage2D(target, levelCount, internalFormat,
1748 success = (error == GR_GL_NO_ERROR);
1752 GrGLenum error = GR_GL_NO_ERROR;
1754 for (int level = 0; level < mipLevelCount && error == GR_GL_NO_ERROR; level++) {
1758 error = GL_ALLOC_CALL(TexImage2D(target, level, internalFormat, currentWidth,
1762 success = (error == GR_GL_NO_ERROR);
4101 GrGLenum error = this->fGLContext->glInterface()->fFunctions.fGetError();
4102 if (error == GR_GL_OUT_OF_MEMORY) {
4105 return error;