Lines Matching refs:glslGeneration
384 ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
389 ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
391 shaderCaps->fNonsquareMatrixSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
392 shaderCaps->fInverseHyperbolicSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
400 ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0.
401 shaderCaps->fNonsquareMatrixSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration;
402 shaderCaps->fInverseHyperbolicSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration;
408 shaderCaps->fNonsquareMatrixSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration;
409 shaderCaps->fInverseHyperbolicSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration;
422 ctxInfo.glslGeneration() < k130_GrGLSLGeneration; // introduced in GLSL 1.3
425 ctxInfo.glslGeneration() < k330_GrGLSLGeneration; // introduced in GLSL ES3
871 shaderCaps->fGLSLGeneration = ctxInfo.glslGeneration();
910 shaderCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
913 ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // This is the value for GLSL ES 3.0.
924 ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
927 ctxInfo.glslGeneration() >= k330_GrGLSLGeneration /* GLSL ES 3.0 */) {
935 shaderCaps->fSampleMaskSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
937 if (ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) {
977 if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) {
991 shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration;
997 shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration;
1002 shaderCaps->fInfinitySupport = (ctxInfo.glslGeneration() >= k330_GrGLSLGeneration);
1010 (ctxInfo.glslGeneration() >= k330_GrGLSLGeneration);
1014 shaderCaps->fBitManipulationSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
1016 shaderCaps->fBitManipulationSupport = ctxInfo.glslGeneration() >= k310es_GrGLSLGeneration;
1024 shaderCaps->fBuiltinFMASupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
1026 shaderCaps->fBuiltinFMASupport = ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration;
1029 shaderCaps->fBuiltinDeterminantSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
4081 ctxInfo.glslGeneration() >= k330_GrGLSLGeneration &&
4168 k320es_GrGLSLGeneration != ctxInfo.glslGeneration()) {