Lines Matching refs:path
30 static int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
32 if (!path.isFinite()) {
36 GrTriangulator triangulator(path, &alloc);
57 GrTriangulator(const SkPath& path, SkArenaAlloc* alloc) : fPath(path), fAlloc(alloc) {}
62 // 1) Linearize the path contours into piecewise linear segments:
125 // the path bounds. When the path is taller than it is wide, we sort vertices based on
126 // increasing Y coordinate, and secondarily by increasing X coordinate. When the path is wider
187 // The breadcrumb triangles serve as a glue that erases T-junctions between a path's outer
188 // curves and its inner polygon triangulation. Drawing a path's outer curves, breadcrumb
256 * Vertices are used in three ways: first, the path contours are converted into a
262 * an individual Vertex from the path mesh may belong to multiple