Lines Matching defs:winding
113 // Connector edges get zero winding, since they're only structural (i.e., to ensure
114 // no 0-0-0 alpha triangles are produced), and shouldn't affect the poly winding
359 // Ensure winding values match expected scale for the edge type. During merging of
402 int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? 1 : -1;
403 return winding != origEdge->fWinding;
549 // Outer edges get 1 winding, and inner edges get -2 winding. This ensures that the interior
552 // For total inversion cases, the shape has now reversed handedness, so invert the winding
692 end = this->emitTriangle(v0, v1, v2, 0/*winding*/, end);
693 end = this->emitTriangle(v0, v2, v3, 0/*winding*/, end);