Lines Matching defs:that
4 * Use of this source code is governed by a BSD-style license that can be
97 // This inset prevents sampling neighboring texels that could occur when
108 // The domain of coords that will be used won't access texels outside of the subset.
323 // that are necessary for the given x/y shader modes.
449 // The approach here is to generate two sets of texture coords that
451 // inCoords. We accomplish that by using two out of phase mirror
454 // that transitions from one set to the other near the reflection
739 auto& that = other.cast<GrTextureEffect>();
740 if (fView != that.fView) {
743 if (fSamplerState != that.fSamplerState) {
746 if (fShaderModes[0] != that.fShaderModes[0] || fShaderModes[1] != that.fShaderModes[1]) {
749 if (fSubset != that.fSubset) {
752 if (this->hasClampToBorderShaderMode() && !std::equal(fBorder, fBorder + 4, that.fBorder)) {