Lines Matching defs:texture
98 // texture coords fall exactly at texel boundaries (depending on precision
242 GrTexture* texture = this->texture();
243 SkISize d = texture->dimensions();
333 // 3) Look up texture with output of 2) [All]
335 // ClampToBorder]. In the Repeat case this requires extra texture lookups on the
339 // Convert possible projective texture coordinates into non-homogeneous half2.
449 // The approach here is to generate two sets of texture coords that
555 // Do the 2 or 4 texture reads for kRepeatMipMap and then apply the weight(s)
581 // Strings for extra texture reads used only in kRepeatLinear
608 // Add logic for kRepeat + linear filter. Do 1 or 3 more texture reads depending
677 const float w = te.texture()->width();
678 const float h = te.texture()->height();
682 auto type = te.texture()->textureType();