Lines Matching defs:scale
545 // that is normalized by the largest radius. The scale uniform will be scale, 1/scale. The
550 "scale", &scaleName);
619 // If we're using a scale factor to work around precision issues, choose the largest radius
620 // as the scale factor. The inv radii need to be pre-adjusted by the scale factor.
651 float scale = std::max(std::max(r0.fX, r0.fY), std::max(r1.fX, r1.fY));
652 float scaleSqd = scale * scale;
657 pdman.set2f(fScaleUniform, scale, 1.f / scale);